Reel 2016

 

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SHOT BREAKDOWN

 
 

Project : “WARCRAFT” Feature Film
VFX house : El Ranchito  





Responsibilities : Environment LookDev.
                               Mountains and fields textures.
                               Shading.
                               Rendering setup.
                               Key lighting and multipass exr render.
Software : Maya, Vray, Mari, Photoshop.
 


Responsibilities : Trees and castle textures.
                               Shading.
                               Key lighting and multipass exr render.
Software : Maya, Vray, Mari, Photoshop.
 


Responsibilities : Additional lighting of elements and zones.
Software : Maya, Vray.
 


Responsibilities : Tracking and layout.
Software : Maya, Pftrack.

 
 


 
 
 
 
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Project : “ALOFT” Feature film
VFX house : El Ranchito



Responsibilities : CG falcon, CG broken ice, CG car, CG truck.
                               Tracking live action plates for CG integration.
                               Texturing and shading assets and environments.
                               Key lighting shots and rendering multipass exr.
                               Slap comp.
Software : Maya, Vray render, Photoshop, Mari, Nuke.

 


 

 

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Project : “ANACLETO, AGENTE SECRETO” Feature film
VFX house : El Ranchito  

Responsibilities : CG Backgrounds.
                               Tracking live action plates for CG integration.
                               Texturing and shading assets and environments.
                               Key lighting shots and rendering multipass exr.
                               Slap comp.
Software : Maya, Vray render, Photoshop, Nuke.

 


 
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Project : “VULCANIA” Feature film
VFX house : El Ranchito

Responsibilities : CG Backgrounds.
                               Tracking live action plates for CG integration.
                               Texturing and shading assets and environments.
                               Key lighting shots and rendering multipass exr.
                               Slap comp.
Software : Maya, Vray render, Photoshop, Mari, Nuke.

 

  
 
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Project : “MAMA” Feature film
VFX house : Cubica vfx

 

 

 

Responsibilities : CG snow.
                               Tracking live action plates for CG integration.
                               Lighting and rendering particles (snow) and assets.
                               Final comp.
Software : Maya, 3Delight render, Nuke.
 


  
 
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Project : “EL BOSC” Feature film
VFX house : Cubica vfx

 

Responsibilities : Key lighting shots and rendering multipass exr.
                               Character animation.
Software : Maya, Mental Ray.

 

 
 
 
 
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Project : AT&T Commercial
VFX house : Furia Digital


Responsibilities : CG Background (Pyramids, crowds, elements).
                               Tracking live action plates for CG integration.
                               Crowd creation and animation.
                               Texturing and shading assets and environments.
                               Key lighting shots and rendering multipass exr.
                               Slap comp.
Software : Maya, Arnold render, Golaem, Photoshop, Nuke.


 
 

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Project : Audi Commercial
VFX house : Furia Digital
 


 
 


 
 


 
 


 
 

 

Responsibilities : Full CG Shots.
                               Texturing and shading assets and environments.
                               Key lighting shots and rendering multipass exr.
                               Slap comp.
Software : Maya, VRay render, Photoshop, Nuke.

 


 
 

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Project : “COSMOS, A SPACETIME ODISSEY” TV Series
VFX house : El Ranchito
 


 
 


 
 


 

Responsibilities : CG Background.
                               Texturing and shading underwater environment.
                               Key lighting shots and rendering multipass exr.
                               Slap comp.
Software : Maya, Vray render, Photoshop.

 

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Project : Budweiser Commercial
VFX house : Glassworks
 


 
 


 
 


 

Responsibilities : Tracking live action plates for CG integration.
                               Texturing and shading assets.
                               Lighting shots and rendering multipass exr.
Software : Maya, Arnold render, Pftrack, Mari.

 


 
 

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Project : Bonduelle Commercial
VFX house : Glassworks
 


 
 


 
 


 
 


 

Responsibilities : Tracking live action plates for CG integration.
                               Texturing and shading assets.
                               Lighting shots and rendering multipass exr.
Software : Maya, Arnold render, PFtrack, Photoshop.

 


 
 
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Project : Budweiser Commercial
VFX house : Glassworks




Responsibilities : Particle FX.
                               Key lighting shots and rendering multipass exr.
Software : Maya, Arnold render.

 


  
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Project : Absolut wodka Commercial
VFX house : Furia Digital
 

 

Responsibilities : Tracking live action plates for CG integration.
                               Texturing and shading assets and environments.
                               Key lighting shots and rendering multipass exr.
                               Slap comp.
Software : Maya, VRay render, Photoshop, Nuke.

 


 
 
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Project : Royal caribbean Commercial
VFX house : Furia Digital
 


 
 

 

Responsibilities : CG backgrounds.
                               Tracking live action plates for CG integration.
                               Texturing and shading assets and environments.
                               Key lighting shots and rendering multipass exr.
                               Slap comp.
Software : Maya, Vray render, Photoshop.

 

 
 
 
 
 
Download shot breakdown in PDF.