Reel 2015

 

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Download
shot breakdown in PDF.

 
 
 
                                                                                                            SHOT BREAKDOWN

 
 

 

Project : AT&T Commercial
VFX house : Furia Digital
Responsibilities : CG Background (Pyramids, crowds, elements).
                            Tracking live action plates for CG integration.
                            Crowd creation and animation.
                            Texturing and shading assets and environments.
                            Key lighting shots and rendering multipass exr.
                            Slap comp.
Software : Maya, Arnold render, Golaem, Photoshop, Nuke.


 
 
 
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Project : Audi Commercial
VFX house : Furia Digital
Responsibilities : Full CG Shots.
                            Texturing and shading assets and environments.
                            Key lighting shots and rendering multipass exr.
                            Slap comp.
Software : Maya, VRay render, Photoshop, Nuke.

 


 
 
 
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Project : Feature film “ALOFT”
VFX house : El Ranchito
Responsibilities : CG falcon, CG broken ice, CG car, CG truck.
                            Tracking live action plates for CG integration.
                            Texturing and shading assets and environments.
                            Key lighting shots and rendering multipass exr.
                            Slap comp.
Software : Maya, Vray render, Photoshop, Mari, Nuke.

 


 

 
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Project : Feature film “ANACLETO”
VFX house : El Ranchito
Responsibilities : CG Backgrounds.
                            Tracking live action plates for CG integration.
                            Texturing and shading assets and environments.
                            Key lighting shots and rendering multipass exr.
                            Slap comp.
Software : Maya, Vray render, Photoshop, Nuke.

 


 
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Project : Feature film “VULCANIA”
VFX house : El Ranchito
Responsibilities : CG Backgrounds.
                            Tracking live action plates for CG integration.
                            Texturing and shading assets and environments.
                            Key lighting shots and rendering multipass exr.
                            Slap comp.
Software : Maya, Vray render, Photoshop, Mari, Nuke.

 

  
 
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Project : Feature film “MAMA”
VFX house : Cubica vfx
Responsibilities : CG snow and CG butterfly.
                            Tracking live action plates for CG integration.
                            Lighting and rendering particles (snow) and assets.
                            Final comp.
Software : Maya, 3Delight render, Nuke.
 


  
 
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Project : Feature film “EL BOSC”
VFX house : Cubica vfx
Responsibilities : Key lighting shots and rendering multipass exr.
                            Character animation.
Software : Maya, Mental Ray.

 

 
 
 
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Project : TV Series “COSMOS, A SPACETIME ODISSEY”
VFX house : El Ranchito
Responsibilities : CG Background.
                            Texturing and shading underwater environment.
                            Key lighting shots and rendering multipass exr.
                            Slap comp.
Software : Maya, Vray render, Photoshop.
 
 


  
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Project : Absolut wodka Commercial
VFX house : Furia Digital
Responsibilities : Tracking live action plates for CG integration.
                            Texturing and shading assets and environments.
                            Key lighting shots and rendering multipass exr.
                            Slap comp.
Software : Maya, VRay render, Photoshop, Nuke.

  


 
 
 
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Project : Royal caribbean Commercial
VFX house : Furia Digital
Responsibilities : CG backgrounds.
                            Tracking live action plates for CG integration.
                            Texturing and shading assets and environments.
                            Key lighting shots and rendering multipass exr.
                            Slap comp.
Software : Maya, Vray render, Photoshop.