About Me

Please, do not hesitate to contact me if you require further information. Thanks for visiting my website!

Hi,
My name is José Luis Estefanía, I was born and I live in Barcelona (Spain). After 20 years in the industry, I’ve had the opportunity to work in a variety of projects such as feature films, commercials, games and TV series, in both photorealistic and stylized or cartoony styles.
I’m a versatile artist, experienced in many 3D departments, specialized in Lighting and Lookdev.
Thanks for visiting!

Software I use as a Lighting / Lookdev and sometimes Generalist artist.

 

Download CV in pdf format.

 

PROFESSIONAL CAREER:

2024
Lighting TD / Lookdev artist at  PASSION PICTURES.
Maya-Arnold-Nuke
Commercial: In progress
Responsibilities:
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / Lookdev artist at  DNEG / REDEFINE.
Clarisse-Houdini Solaris-Nuke
Feature films: “The Strangers chapter 2” , “Abigail
Responsibilities:
Key Lighting shots and rendering multipass exr.
Slap comp.

2023
Lighting TD / Lookdev artist at  DNEG / REDEFINE.
Clarisse-Nuke
Feature film and TV series: “Borderlands” ,  Amazon’s “Gen V” , “Fighter
Responsibilities:
Key Lighting shots and rendering multipass exr.
Slap comp.

2022
Lighting TD / Lookdev artist at  PASSION PICTURES.
Maya-Arnold-Nuke
Commercial: FreeFire Lucha Libre, Rise of Kingdoms cinematic
Responsibilities:
Key Lighting shots and rendering multipass exr.
Slap comp.

2021
Lighting TD / Lookdev artist at  PASSION PICTURES.
Maya-Arnold-Nuke
Commercial: FreeFire Cobra, Meerkats, Fisher Price, Netflix feature film “Red Notice”
Responsibilities:
Key Lighting shots and rendering multipass exr.
Slap comp.

2020
Lighting TD / Lookdev artist at  PASSION PICTURES.
Maya-Arnold-Nuke
Commercial: McDonalds
Responsibilities:
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / Crowd artist at  CUBICA VFX.
Maya-Arnold-Golaem
TV Series: Amazon’s “El Cid
Responsibilities:
Golaem crowd artist.
Key Lighting shots and rendering multipass exr.
Slap comp.

2019
Lighting TD / Lookdev artist at  PASSION PICTURES.
Maya-Arnold-Nuke
Commercial: Meerkats
Responsibilities:
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting artist at  EL RANCHITO VFX.
Maya-Vray-Nuke
Tv series: “Star Wars : The Mandalorian
Responsibilities:
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / Lookdev artist at  CUBICA VFX.
Maya-Arnold-Nuke
Feature film: “IT chapter 2
Dir: Andy Muschietti
Responsibilities:
Lookdev assets.
Key Lighting shots and rendering multipass exr.
Slap comp.

2018
Lighting TD / Lookdev artist at  PASSION PICTURES.
Maya-Arnold-Nuke
Commercial: Erste
Responsibilities:
Lookdev assets.
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / Lookdev artist at  EL RANCHITO VFX.
Maya-Vray-Nuke
Feature film: “Superlopez
Dir: Javier Ruiz Caldera
Responsibilities:
Lookdev assets.
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / Lookdev artist at  PASSION PICTURES.
Maya-Arnold-Nuke
Commercial: Intuit giant
Responsibilities:
Lookdev assets.
Key Lighting shots and rendering multipass exr.
Slap comp.

2017
Lighting TD / Environment artist at POST23 .
Maya-Arnold-Photoshop-Mari-Nuke
Commercial: Audi
Responsibilities:
Model and Lookdev assets and environments.
Key Lighting shots and rendering multipass exr.

Lighting TD / 3D Generalist at LAMPPOST VFX.
Maya-Vray-Photoshop-Mari
Feature Film:Down a dark hall
Dir: Rodrigo Cortes
Responsibilities:
Texturing and Lookdev assets.
Key Lighting shots and rendering multipass exr.

2016
Lighting TD / 3D Generalist at GLASSWORKS.
PfTrack-Maya-Arnold-Photoshop-Mari-Nuke
Commercial: Budweiser
Responsibilities:
Particle fx artist.
Key Lighting shots and rendering multipass exr.

Lighting TD / 3D Generalist at GLASSWORKS.
Maya-Arnold-Photoshop-Mari
Feature Film:
A monster calls
Dir: J.A. Bayona
Responsibilities:
Texturing and Lookdev assets.
Key Lighting shots and rendering multipass exr.

Lighting TD / 3D Generalist at FURIA DIGITAL.
PfTrack-Maya-Golaem crowd-Vray-Arnold-Nuke
Commercial: Nestle
Responsibilities:
Texturing and Lookdev assets.
Key Lighting shots and rendering multipass exr.

2015
Lighting TD / 3D Generalist at GLASSWORKS.
PfTrack-Maya-Arnold-Photoshop-Nuke
Commercial: Budweiser
Responsibilities:
Tracking live action plates for CG integration.
Texturing and Lookdev assets.
Key Lighting shots and rendering multipass exr.
Slap comp.

3D Generalist at GLASSWORKS.
Maya
Feature Film:
A monster calls
Dir: J.A. Bayona
Responsibilities:
Creation of floating dust for various shots.

Lighting TD / 3D Generalist at GLASSWORKS.
PfTrack-Maya-Arnold-Photoshop-Nuke
Commercial:
Bonduelle
Responsibilities:
Tracking live action plates for CG integration.
Texturing and Lookdev assets.
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / Texturing / Shading / LookDev / Tracking artist at EL RANCHITO VFX.
PfTrack-Maya-Vray-Photoshop-Mari-Nuke
Feature Film:Warcraft
Dir: Duncan Jones
Responsibilities:
Tracking live action plates for CG integration.
Texturing and Lookdev assets and environments.
Key Lighting shots and rendering multipass exr.
Slap comp.

2014
Lighting TD / Texturing / Shading / LookDev / Tracking artist at EL RANCHITO VFX.
PfTrack-Maya-Vray-Photoshop-Mari-Nuke
Feature Film:A monster calls
Dir: J.A. Bayona
Responsibilities:
Tracking live action plates for CG integration.
Previz and Postviz artist.

Lighting TD / Texturing / Shading / LookDev / Tracking artist at EL RANCHITO VFX.
PfTrack-Maya-Vray-Photoshop-Mari-Nuke
Feature Film:
Anacleto,agente secreto
Dir: Javier Ruiz Caldera
Responsibilities:
Tracking live action plates for CG integration.
Texturing and Lookdev assets and environments.
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / Texturing / Shading / LookDev / Tracking artist at EL RANCHITO VFX.
PfTrack-Maya-Vray-Photoshop-Mari-Nuke
Feature Film:
Vulcania
Dir: Jose Skaf
Responsibilities:
Tracking live action plates for CG integration.
Texturing and Lookdev assets and environments.
Key Lighting shots and rendering multipass exr.

Lighting TD / Texturing / Shading / LookDev / Tracking artist at EL RANCHITO VFX.
PfTrack-Maya-Vray-Photoshop-Mari-Nuke
Commercial:
Del Valle juices (cocacola).
Responsibilities:
Tracking live action plates for CG integration.
Texturing and Lookdev main character (Robot).
Key Lighting shots and rendering multipass exr.

Lighting TD / Texturing / Shading / LookDev / Tracking artist at EL RANCHITO VFX.
PfTrack-Maya-Vray-Photoshop-Mari-Nuke
TV Documentary:
Cosmos: A SpaceTime Odyssey
Responsibilities:
Texturing and Lookdev underwater environment.
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / Texturing / Shading / LookDev / Tracking artist at EL RANCHITO VFX.
PfTrack-Maya-Vray-Photoshop-Mari-Nuke
Feature Film:
Oliver’s deal
Dir: Barney Elliot
Responsibilities:
Key Lighting shots and rendering multipass exr.

Lighting TD / Texturing / Shading / LookDev / Tracking artist at EL RANCHITO VFX.
PfTrack-Maya-Vray-Photoshop-Mari-Nuke
Feature Film
: “Out of the Dark
Dir: Luis Quilez.
Responsibilities:
Tracking live action plates for CG integration.
Texturing and Lookdev assets and environments.
Key Lighting shots and rendering multipass exr.

2013
Lighting TD / Texturing / Shading / LookDev / Tracking artist at FASSMAN VFX.
PfTrack-Maya-Vray-Mari-Photoshop-Nuke
Feature Film:Aloft
Dir: Claudia LLosa.
Responsibilities:
Tracking live action plates for CG integration.
Texturing and Lookdev assets and environments.
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / 3D Generalist / Crowd TD at FURIA DIGITAL.
PfTrack-Maya-Golaem crowd-Vray-Arnold-Nuke
Commercials: AT&T “Journey” and AT&T “Toque”
Dir: Anthony Hoffmann.
Responsibilities:
Tracking live action plates for CG integration.
Crowd creation and animation.
Texturing and Lookdev assets and environments.
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / 3D Generalist / Crowd TD at FURIA DIGITAL.
PfTrack-Maya-Golaem crowd-Vray-Arnold-Nuke
Commercial:
Royal Caribbean “Quantum of the seas”.
Responsibilities:
Tracking live action plates for CG integration.
Texturing and Lookdev assets and environments.
Key Lighting shots and rendering multipass exr.
Slap comp.

2012
3D Generalist and Visual effects compositor at CUBICA VFX.
PfTrack-Maya-3Dlight-Nuke
Feature Film:Mama
Dir: Andres Muschietti.
Responsibilities:
Tracking live action plates for CG integration.
Lighting and rendering particles (snow) and assets.
Final comp.

3D Generalist and Visual effects compositor at CUBICA VFX.
PfTrack-Maya-MentalRay-Nuke
Feature Film:
El Bosc
Dir: Oscar Aibar.
Responsibilities:
Tracking live action plates for CG integration.
Character animation.
Key Lighting shots and rendering multipass exr.
Slap comp.

2011-2012
Lighting TD / 3D Generalist at FURIA DIGITAL.
PfTrack-Maya-Vray-Nuke
Commercials: Audi A4 and Absolut wodka.
Dir: Carl Rinsch.
Responsibilities:
Tracking live action plates for CG integration.
Texturing and Lookdev assets and environments.
Key Lighting shots and rendering multipass exr.
Slap comp.

Lighting TD / 3D Generalist at FURIA DIGITAL.
PfTrack-Maya-Vray-Nuke
Commercial
: Mercedes AMG.
Dir: Anthony Hoffmann.
Responsibilities:
Texturing and Lookdev assets and environments.
Key Lighting shots and rendering multipass exr.
Slap comp.

2011
Lighting TD ,VFX compositor and Real Flow FX at MOTION PICTURES.
Maya-Mental ray-Real flow-Toxik
TV Series: “Glumpers”
Responsibilities:
Key Lighting shots.
Real flow fx.
Final comp.

2010-2011
Lighting TD / 3D Generalist at FULL ANIMATION.
Maya-Mental ray
Commercial: Kellog’s Coco pops.
Responsibilities:
Key lighting shots and rendering multipass exr.

2007-2010
3D Generalist, head of games artistic department (modeling, texturing, lighting and compositing) at GIGAMES.

2001-2007
3D Generalist, cartoon TV series pilot episodes, mainly focusing on texturing, lighting and compositing at LION TOONS.

1997-2001
3D Generalist producing and editing learning resources for Catalonia’s government.

1995-1997
AVID Editor in Andrómines Barcelona (post production boutique).

 

ACADEMIC CAREER:

At present
FXPHD ongoing courses and many many tutorials.

1999-2001
2 years Maya certificated course at IDEP (Barcelona).

1995-1996
“Editing for cinema” Master course at ESCAC (Barcelona).

1992-1995
Design and visual arts degree at Escolapis de Sarriá (Barcelona).

1991-1992
General Certificate of Education at Escolapis de Balmes (Barcelona).

 

 

Download CV in pdf format.