Feature Film and Commercials Reel

This is my latest showreel and shot breakdown. Thanks for watching.


All contents copyright (c) their respective owners.

 

SHOT BREAKDOWN

 

Project : “STAR WARS : The Mandalorian” TV Series
VFX house : El Ranchito

Responsibilities : Key lighting shots and rendering multipass exr. Slap Comp.
Software : Maya, Vray, Nuke.

 

Project : “Gen V” TV series
VFX house : Dneg

Responsibilities : Key lighting shots and rendering multipass exr. Burnt face and blood Lookdev. Slap Comp.
Software : Clarisse, Nuke.

 

Project : “IT Chapter 2” Feature film
VFX house : Cubica VFX

Responsibilities : Key lighting shots and rendering multipass exr. Balloons, faces and tongues Lookdev. Slap Comp.
Software : Maya, Arnold, Nuke.

 

Project : “A MONSTER CALLS” Feature film
VFX house : Glassworks vfx

Responsibilities : Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Arnold, Nuke.

 

Project : “Superlopez” Feature film
VFX house : El Ranchito

Responsibilities : Key lighting shots and rendering multipass exr. Robot Lookdev. Slap Comp.
Software : Maya, Vray, Nuke.

 

Project : “DOWN A DARK HALL” Feature film
VFX house : Lamppost vfx

Responsibilities : Key lighting shots and rendering multipass exr. Texturing and lookdev of main asset (mansion).
Software : Maya, Vray, Mari.

 

Project : “WARCRAFT” Feature Film
VFX house : El Ranchito

war04

Responsibilities : Environment lookdev. Mountains and fields textures. Rendering setup. Key lighting and multipass exr render.
Software : Maya, Vray, Mari, Photoshop.

war06

Responsibilities : Trees and castle textures and lookdev. Key lighting and multipass exr render.
Software : Maya, Vray, Mari, Photoshop.

 

Project : “Meerkats, compare the market” Commercials
VFX house : Passion Pictures

Responsibilities : Key lighting and multipass exr render. Slap comp.
Software : Maya, Arnold, Nuke.

 

Project : Audi Commercial
VFX house : Furia Digital

piston01

piston02

piston03

Responsibilities : Texturing and lookdev assets and environments. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, VRay, Photoshop, Nuke.

 

Project : “COSMOS, A SPACETIME ODISSEY” TV Series
VFX house : El Ranchito

cosmos02

Responsibilities : CG environment texturing and lookdev. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Vray, Photoshop, Nuke.

 

Project : Budweiser Commercial
VFX house : Glassworks

caballos01

caballos03

Responsibilities : Tracking live action plates for CG integration. Texturing and lookdev assets. Lighting shots and rendering multipass exr.
Software : Maya, Arnold, Pftrack, Mari.

 

Project : Budweiser Commercial
VFX house : Glassworks

furry01

furry04

Responsibilities : Particle FX, (confetti and serpentines). Key lighting shots and rendering multipass exr.
Software : Maya, Arnold.

 

Project : Royal caribbean Commercial
VFX house : Furia Digital

seas01

seas02

Responsibilities : CG environments texturing and lookdev. Tracking live action plates for CG integration. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Vray, Photoshop, Pftrack, Nuke.

 

Project : AT&T Commercial
VFX house : Furia Digital

aztek02

aztek03

Responsibilities : CG Environment lookdev. Tracking live action plates for CG integration. Crowd creation and animation. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Vray, Golaem, Photoshop, Pftrack, Nuke.