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SHOT BREAKDOWN
Project : “STAR WARS : The Mandalorian” TV Series
VFX house : El Ranchito
Responsibilities : Key lighting shots and rendering multipass exr. Slap Comp.
Software : Maya, Vray, Nuke.
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Project : “IT Chapter 2” Feature film
VFX house : Cubica VFX
Responsibilities : Key lighting shots and rendering multipass exr. Balloons, faces and tongues Lookdev. Slap Comp.
Software : Maya, Arnold, Nuke.
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Project : “A MONSTER CALLS” Feature film
VFX house : Glassworks vfx
Responsibilities : Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Arnold, Nuke.
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Project : “Superlopez” Feature film
VFX house : El Ranchito
Responsibilities : Key lighting shots and rendering multipass exr. Robot Lookdev. Slap Comp.
Software : Maya, Vray, Nuke.
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Project : “DOWN A DARK HALL” Feature film
VFX house : Lamppost vfx
Responsibilities : Key lighting shots and rendering multipass exr. Texturing and lookdev of main asset (mansion).
Software : Maya, Vray, Mari.
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Project : “WARCRAFT” Feature Film
VFX house : El Ranchito
Responsibilities : Environment lookdev. Mountains and fields textures. Rendering setup. Key lighting and multipass exr render.
Software : Maya, Vray, Mari, Photoshop.
Responsibilities : Trees and castle textures and lookdev. Key lighting and multipass exr render.
Software : Maya, Vray, Mari, Photoshop.
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Project : “ALOFT” Feature film
VFX house : El Ranchito
Responsibilities : Assets and CG environments texturing and lookdev. Tracking live action plates for CG integration. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Vray, Photoshop, Mari, Pftrack, Nuke.
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Project : “VULCANIA” Feature film
VFX house : El Ranchito
Responsibilities : CG environments lookdev and texturing. Tracking live action plates for CG integration. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Vray, Photoshop, Mari, Pftrack, Nuke.
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Project : “Meerkats, compare the market” Commercials
VFX house : Passion Pictures
Responsibilities : Key lighting and multipass exr render. Slap comp.
Software : Maya, Arnold, Nuke.
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Project : Audi Commercial
VFX house : Furia Digital
Responsibilities : Texturing and lookdev assets and environments. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, VRay, Photoshop, Nuke.
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Project : “COSMOS, A SPACETIME ODISSEY” TV Series
VFX house : El Ranchito
Responsibilities : CG environment texturing and lookdev. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Vray, Photoshop, Nuke.
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Project : Budweiser Commercial
VFX house : Glassworks
Responsibilities : Tracking live action plates for CG integration. Texturing and lookdev assets. Lighting shots and rendering multipass exr.
Software : Maya, Arnold, Pftrack, Mari.
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Project : Budweiser Commercial
VFX house : Glassworks
Responsibilities : Particle FX, (confetti and serpentines). Key lighting shots and rendering multipass exr.
Software : Maya, Arnold.
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Project : Royal caribbean Commercial
VFX house : Furia Digital
Responsibilities : CG environments texturing and lookdev. Tracking live action plates for CG integration. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Vray, Photoshop, Pftrack, Nuke.
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Project : AT&T Commercial
VFX house : Furia Digital
Responsibilities : CG Environment lookdev. Tracking live action plates for CG integration. Crowd creation and animation. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Vray, Golaem, Photoshop, Pftrack, Nuke.