Feature Film and TV Lighting Reel

This is my latest Feature Film and TV showreel and shot breakdown. Thanks for watching.

All contents copyright (c) their respective owners.

 

SHOT BREAKDOWN

 

Project : “STAR WARS : The Mandalorian” TV Series
VFX house : El Ranchito

Responsibilities : Key lighting shots and rendering multipass exr. Slap Comp.
Software : Maya, Vray, Nuke.

 

Project : “The STRANGERS, Chapter 2” Feature film
VFX house : Dneg

Responsibilities : Key lighting shots and rendering multipass exr. Slap Comp.
Software : Clarisse, Nuke.

 

Project : “LOST IN SPACE” Netflix TV Series
VFX house : El Ranchito

Responsibilities : Key lighting shots and rendering multipass exr. Horse LookDev. Slap Comp.
Software : Maya, Arnold, Nuke.

 

Project : “BORDERLANDS” Feature film
VFX house : Dneg

Responsibilities : Key lighting shots and rendering multipass exr. Slap Comp.
Software : Clarisse, Nuke.

 

Project : “Gen V” TV series
VFX house : Dneg

Responsibilities : Key lighting shots and rendering multipass exr. Burnt face and blood Lookdev. Slap Comp.
Software : Clarisse, Nuke.

 

Project : “ABIGAIL” Feature film
VFX house : Dneg

Responsibilities : Key lighting shots and rendering multipass exr. Slap Comp.
Software : Clarisse, Nuke.

 

Project : “IT Chapter 2” Feature film
VFX house : Cubica VFX

Responsibilities : Key lighting shots and rendering multipass exr. Balloons, faces and tongues Lookdev. Slap Comp.
Software : Maya, Arnold, Nuke.

 

Project : “A MONSTER CALLS” Feature film
VFX house : Glassworks vfx

Responsibilities : Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Arnold, Nuke.

 

Project : “Superlopez” Feature film
VFX house : El Ranchito

Responsibilities : Key lighting shots and rendering multipass exr. Robot Lookdev. Slap Comp.
Software : Maya, Vray, Nuke.

 

Project : “DOWN A DARK HALL” Feature film
VFX house : Lamppost vfx

Responsibilities : Key lighting shots and rendering multipass exr. Texturing and lookdev of main asset (mansion).
Software : Maya, Vray, Mari.

 

Project : “WARCRAFT” Feature Film
VFX house : El Ranchito

war04

Responsibilities : Environment lookdev. Mountains and fields textures. Rendering setup. Key lighting and multipass exr render.
Software : Maya, Vray, Mari, Photoshop.

war06

Responsibilities : Trees and castle textures and lookdev. Key lighting and multipass exr render.
Software : Maya, Vray, Mari, Photoshop.

 

Project : “Meerkats, compare the market” Commercials
VFX house : Passion Pictures

Responsibilities : Key lighting and multipass exr render. Slap comp.
Software : Maya, Arnold, Nuke.

 

Project : Audi Commercial
VFX house : Furia Digital

piston01

piston02

piston03

Responsibilities : Texturing and lookdev assets and environments. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, VRay, Photoshop, Nuke.

 

Project : Budweiser Commercial
VFX house : Glassworks

caballos01

caballos03

Responsibilities : Tracking live action plates for CG integration. Texturing and lookdev assets. Lighting shots and rendering multipass exr.
Software : Maya, Arnold, Pftrack, Mari.

 

Project : Budweiser Commercial
VFX house : Glassworks

furry01

furry04

Responsibilities : Particle FX, (confetti and serpentines). Key lighting shots and rendering multipass exr.
Software : Maya, Arnold.

 

Project : AT&T Commercial
VFX house : Furia Digital

aztek02

aztek03

Responsibilities : CG Environment lookdev. Tracking live action plates for CG integration. Crowd creation and animation. Key lighting shots and rendering multipass exr. Slap comp.
Software : Maya, Vray, Golaem, Photoshop, Pftrack, Nuke.